Starship Troopers: Terran Command — True Line of Sight and True Line of Fire Guide


The long awaited sequel to Starship Troopers, Terran Command is coming soon. In this guide we will teach you how the game works and how to get started in it so that you can be ready for when your copy arrives!

The “starship troopers game” is a strategy video game that was released in 2018. In the game, there are two types of units: ground and air. Ground units have True Line of Sight and True Line of Fire, while air units do not. This guide will teach you how to use these features in the game.

When playing Starship Troopers, you must take into account the physics known as True Line of Sight and True Line of Fire. Terran Order. The former speaks about troops detecting enemies on the battlefield by leveraging elevation to look farther. The former, on the other hand, decides whether they really shoot them.

This article will assist you in comprehending True Line of Sight and True Line of Fire since they are crucial mechanics.

True Line of Sight & True Line of Fire Explained


Terran Command emphasizes small-squad tactics in Starship Troopers. You won’t be in charge of vast troops and whole armies. Instead, depending on the kind, your forces typically have 1 to 12 men. For instance, there is just one character for the Tactical Officer and Fleet Liaison. A Marine detachment has twelve, whereas a Sniper team has two.

Understanding how units move or group together owing to True Line of Sight and True Line of Fire is crucial given the design of maps. To summarize:

  • While traversing the terrain normally, units do not shoot. Before they may fire foes, they must come to a complete halt.
  • Your troops will avoid hostile mobs if you just right-click a spot.
  • If units are unable to advance beyond their own allies, they may sometimes get stuck.
  • Each squad must have a direct line of sight on a target after they have come to a complete halt. If a buddy stands in front of them, they won’t shoot.

The last element may have severe effects, particularly if your troops end up crowded into one lane. Arachnids will prey on those in front, but they won’t even notice those in behind.

Will to Fire vs. Hold Fire


Another point to note is the unit’s control panel’s toggle between Fire at Will and Hold Fire:

  • Once adversaries stop moving while Fire at Will is toggled, your soldiers will begin shooting at them.
  • Even if a hostile is nearby, they won’t fire at all if Hold Fire is activated. If you’re attempting to sneak past several issues, you may wish to toggle this setting.
  • If you give the order Attack Move, Hold Fire won’t function (explained below).

Attack Move Commands Utilized


Understanding Starship Troopers’ True Line of Sight and True Line of Fire mechanics Terran Command may be rather monotonous, particularly if you often find yourself relocating your forces throughout fights. In these situations, all you need to do is select the units and right-click while holding down the CTRL key.

When they spot an enemy, they will immediately engage them by sending the Attack Move order. This helps you go through stages quickly without constantly checking firing lines.


There are a few restrictions, though:

Pathing may be difficult. Sometimes, until you click on the unit again, it may get trapped in the ground, a wall, or an unseen obstacle.

Some units may be in great danger if there is a significant difference in the effective range of the weapons since they will either approach the enemy or fall behind. The Fleet Liaison, for instance, will only carry a handgun. The Sniper and Rocket Trooper will fire shots against distant targets in the meanwhile.

Anytime your soldiers see an enemy target, they will halt suddenly. Some of them could have gone farther, and those who separate will be eliminated one at a time.

Your lesser troops will be quickly destroyed by tougher opponents like Tankers and Tigers, therefore you’ll need Rocket Troopers or MK. II Troopers to combat them. What is effective against an adversary and pretty much everything that can fire it are treated equally by Attack Move.

It won’t be possible to automatically evade the Plasma Grenadier’s devastating artillery barrages. Units would sometimes stand in the danger zone while they took up position for their line of fire.

In Starship Troopers: Terran Command, True Line of Sight and True Line of Fire basically mean the same thing. With these suggestions, you ought to have a higher chance of putting an end to the bug threat. Visit this page to learn more about how War Support operates. Here are the steps to calling in reinforcements and healing troops to make sure you have enough soldiers for the battle effort. Along the process, you should also take control of various outposts.

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